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Messages - LoneKenT

#21
News / Re: Seekers of Adoulin Announced!
June 25, 2012, 04:49:53 AM
I'd guess that they gonna have ps2 release in JP onry because not enough PS2 user in EU or NA to justify PS2 release for their region.
This might be the result from that console survey we had.
#22
do u have plugin that block javascript? Need to enable javascript

Or your ISP is blocking some site. Can use a proxy to bypass, but free proxy is risky.

Not quite sure, but addEventListener seems like it fail to communicate with the other site it's supose to
#23
News / Re: Feb 13 Update
February 23, 2012, 02:22:07 PM
http://forum.square-enix.com/ffxi/threads/20806-Nyzul-Isle-Uncharted-information-and-feedback?p=284763&viewfull=1#post284763

First group floor 100... wait... wat??
Think those guys doing the run snapped and turn into The Joker

Setup was
Quote
Apoc DRK,
Almace BLU
Masa SAM
THF (I think lux...)
Ukon WAR
SCH
SCH is the MVP
#24
Polls / Re: Valentine's
February 09, 2012, 05:57:46 AM
ditching my DATES, ffxi patch on valentine. gotta do what's important
#25
General Posts / Re: Voidwatch weaknesses
February 09, 2012, 04:37:17 AM
TAKE THIS RYUDEI!
No effect and proc



#26
General Posts / Re: New Weaponskills
December 10, 2011, 06:49:03 AM
good news, these ws are getting nerf, so we can just put 1 point and get all ws

bad news, these ws are getting nerf, seem only soha thats worth getting so far

http://forum.square-enix.com/ffxi/threads/17245?p=241040#post241040
#27
General Posts / Re: New Weaponskills
December 02, 2011, 06:30:57 PM
http://www.ffxiah.com/forum/topic/27156/dev1049-new-weapon-skills-yes-all-of-them

Quote
H2H: Shijin Spiral Five-Hit WS, Additional Effect: Plague. TP mods chance of Plague.
Dagger: Exenterator Four-Hit WS, Additional Effect: Accuracy Down. Duration of effect varies with TP.
Sword: Requiescat Five-Hit WS, Non-elemental damage. TP mods Attack (Not sure what it means by this)
Great Sword: Resolution Five-Hit WS, Damage varies with TP.
Axe: Ruinator Four-Hit WS, Accuracy varies with TP.
Great Axe: Upheaval Four-Hit WS, Damage varies with TP.
Scythe: Entropy Four-Hit WS, restores MP based on damage dealt. Damage varies with TP.
Polearm: Stardiver Four-Hit WS, lowers enemy critical hit evasion. Damage varies with TP.
Katana: Blade: Shun Five-Hit WS. TP mods Attack (Same characters as sword)
Great Katana: Tachi: Shoha Two-Hit WS. Damage varies with TP.
Club: Realmrazer Seven-Hit WS. Accuracy varies with TP.
Staff: Shattersoul Four-Hit WS. Lowers enemy magic defense. Chance of effect varies with TP.
Bow: Apex Arrow Triple Damage that ignores defense. Amount ignored varies with TP.
Marksmanship: Last Stand 1-2 Hits, based on ammo remaining. Damage varies with TP.

EDIT: In a Perusal of the JP wiki I've found out the descriptions for the new Sword and Katana WS TP mods have only ever been used before for Iron Tempest and Sturmwind in the JP version. It's exactly what it says on the tin: your attack is modded instead of your F.T.P. In the English version of the game, this distinction is not made and it simply says "Damage varies with TP" for those two weapon skills. It seems that they're taking into consideration that PLD and NIN may have hard times against enemies with high defense and thus made TP mod attack this time instead of F.T.P.

I might 5/5 club... and staff.... uggghhhh my grand plan on the previous post... ruined!!!
Can't decide ; ;
#28
General Posts / Re: New Weaponskills
December 02, 2011, 06:20:15 PM
Don't think these bad boiz gonna have aftermath/afterglow.
With that said, if these beat empyrean ws by a bit, should still stick with empyrean for ODD.
If these ws are on par with empyrean, relic gonna be top weapons.

For me prolly 5 dagger, 5 sword, 1 club, 1 staff, 1 gun... and the 2 leftover points somewhere between club/staff/gun
#29
General Posts / Re: New Weaponskills
November 30, 2011, 12:34:24 PM
Jaw dropped on Hume staff  :o... wasn't impressed on Taru's  :(

Finally someone who understand me  :-*.. Not u, Zeri!!! Noogiess!!!
#30
General Posts / Re: New Weaponskills
November 29, 2011, 04:46:29 PM
WS look sick, hope damage sick too, lack of video is somewhat a bummer

Need to stop Entropy, little girls are turning to witches!!!
#31
Polls / Re: Drink Moniker
November 29, 2011, 04:41:00 PM
Canned drink in Indonesia.
Toronto is pop.
#32
News / Re: Things on the List?
November 03, 2011, 04:17:09 PM
Can replace the abyssea saturday 8pm est time if u can't find a good time, since we're almost done with abyssea. Maybe make a thread or LS message if u want to do stuff on Saturday. I don't mind as I can chill intead of waking up early to list what NMs to be done, what's the pop, plan strats.

My plan after getting all atma is just do 1-2 hours of abyssea to get people the stuffs they want, like the lance from Empousa, refresh hand and feet. If people has a NM pop can kill for them. And do Voidwatch with the remaining time.
Voidwatch plan is get all atmacite + periapt. Then farm the tier people want.
#33
General Posts / Voidwatch weaknesses
November 02, 2011, 06:58:55 PM
Those lazy bums finally documented a list of procs, which seems to be complete

Proc list
https://docs.google.com/spreadsheet/pub?hl=en_US&key=0Au2a1TIiTj8WdHlvTWtkdU5DRU1JU21fbEtLUjN1TkE&hl=en_US&gid=0

Procing mechanics
http://wiki.bluegartr.com/bg/Voidwatch#Weaknesses_.26_Synchronic_Blitz

Aside: wikipedia info is so outdated. They only have the links to proc list and the BG forum thread.
Outside of BG, information doesn't seem to spread as fast anymore.
POIDH? ok!!
http://forum.square-enix.com/ffxi/threads/15939-Any-info-on-Voidwatch-proccing
End aside

Get those voidstones started if u haven't from "Voidwatch Officer", at the 3 cities, or the one in sauromogue (outside of Jeuno's gate/wall/whatchamcallit)

QuotePer the weakness messages gained from periapts (of percipience and guidance), the enemy will either be "vulnerable" or "highly vulnerable" to a particular weakness, with the quantity and types of spectral alignment added dependent on the type of vulnerability and what triggered the stagger (reference the spectral alignment table above).
It seems in general people call out "vulnerable" as NQ, and "highly vulnerable" as HQ
i.e. NQ water magic, HQ club ws

VW procs basically dictates most of group 2 merit for certain jobs if u want to cover as much as possible

It seems it might be possible to max all alignment within 1 minutes of battle, if can proc 2 HQ and everyone apeshite during those 2HQ blitz window. Since it's damage based for blitz, this prolly only possible on low tiers.

QuoteWhether or not you have upgraded abyssites, you will still be able to obtain rewards from any fights you can participate in as long as you have available voidstones.
So, just need one of the lazy dude to get off their lazy butt and upgrade those abyssite, so the rest of the non-lazy people can leech the highest tier fight. Coruscanti on the first VW u ever do?? Awesomeness!!

There's a quest line for VW, so might be a shinryu like fight when we reached the last VW patch.
#34
General Posts / Re: Abyssea Reference Post
November 02, 2011, 05:46:15 PM
Seems the 22-07 blunt time was a bug. Might be 22-06 now. Wiki info is now 22-06 for blunt.
#35
General Posts / Re: Transcended Space and Time!
September 30, 2011, 01:57:01 AM
Seems like you're still considered to be in MH, so I doubt this will work. Can u change to blm and warp?

Yeah, the chocobo on top of Sheilah's head looks shady, don't take out your stress on Fzi!! Poor dude.
#36
Polls / Re: Male/Female Ratio
September 29, 2011, 02:37:18 AM
Need more girls!! Not women!! Not granny!! Not teens!! Girls!!!
Seriously!! Lack of playable girl in RPGs are disturbing!!
#37
Polls / Re: Level Cap?
September 27, 2011, 03:46:09 AM
oh man, best troll moment.... if I had lied!!!
#38
Polls / Re: Level Cap?
September 26, 2011, 10:20:07 PM
Quote from: Ryudei on September 26, 2011, 09:12:03 PM
Besides, it's not the level cap that made RDM obsolete, it's the Atmas.
... Touche!!

Quote
And yes, I'm lazy, nothing new there!
Bring your ninja and i think we can duo most if not all.

Quote
Can you PLAY yet btw?  I'll buy Crysta for you if you pay me back?  Ugh.
I'm back babeh, just finished d/l patch!!!
Time to rock some stufffffffffffff!!!
#39
Polls / Re: Level Cap?
September 24, 2011, 09:26:19 PM
Since we've been at 75 for so long and most contents were made for 75, I'd say cap at 75 was the right stuff. There's so much stuffs to do, this could be bad or good depend on how u look at it.
Above 75 we get to do crazy stuffs we never get to do at 75, but it also broke the balances on some jobs and some content became obsolete. Not that there's lack of things to do, but it's abyssea or don't bother.
Example: convert, back at 75 all mages had been dreaming what it would be like if cap is 80 and we can /rdm and convert back all those MP. We got that now, and RDM loose their signature move and now there's no point to bring rdm main...much.
Can't say about 99 yet cause we're not there yet, and they've been adjusting old content. Perhaps at 99 there be more balance on jobs and more variety of events (for better or worse depend on how u look at it)
What bothers me with the lvl increase is that they keep adding higher lvl mobs to old area. I understand that they have no choice cause PS2 limitation and stuff, but it just feels wrong when it seem mobs stronger than you keep showing up in an area that you've conquered to death.
And wth lvl 105 NQ mob, higher lvl than nidhogg!! Nidhogg supose to be the king in the tree!!

Quote from: Ryudei on September 23, 2011, 08:56:50 PM
We totally need to finish WotG!
Me and Zumi, trio/quartet all the missions as soon as they're out. Think we finish the last one as lv 85.
Stop getting lazy yo!!!
#40
Polls / Re: Poll: Starting Job?
September 20, 2011, 08:33:20 PM
started as BLM, ended with RDM as first 75... talk about career change