Medicine requirements:Silent oils and prism powders. Any job that is able to use magic is recommended to bring echo drops. Melee are highly recommended to have a decent amount of hi-potions(about 5-10) and also poison potions(about four).
Notes:Don't use cells while paralyzed! Inform the healer if you have the paralyze status.
Watch for
blood aggro from undead!
Floor 1:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor1.jpg
Choose the teleporter corresponding to which cells the group had trouble getting.
SW: If the group lacked weapons
SE: If the group lacked HP.
Floor 2:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor2.jpg
Floor 3:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor3.jpg
Floor 4:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor4.jpg
Floor 5:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor5.jpg
Floor 6:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor6.jpg
Floor 7:
Boss:
Armored Chariot
Special Attacks:-Mortal Revolution: AoE ~600 damage + Stun, avoidable by using Utsusemi (1-3 shadows).
-Diffusion Ray(Breath type attack): Only used when the target is facing directly in front of the Chariot.
-Inertia Stream: AoE damage plus bind effect.
-Discharge: AoE damage plus paralysis.
Strategy:-All MNKs will be engaging Armored Chariot for the first 90% HP of the run. Upon reaching 10%, all other melee will engage to quickly defeat Armored Chariot. Alternating Penance is recommended to slow TP moves used by the chariot.