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Topics - Ariamo

#1
Salvage / What drops where?
February 27, 2009, 12:10:57 AM
From a BG post.









#2
Salvage / Silver Sea Remnants
February 01, 2009, 01:17:23 PM
Medicine Requirements:
Any job that utilizes magic are recommended to bring echo drops.  Silent oils and prism powders are also recommended for areas that need sneak and invisible.

Notes:

Watch for blood AND job abilities aggro from fomors!
Also, all melee are requested to bring a form of weak weaponry for Long-Armed Chariot.

Upon opening the crate, weapon cells will go to a THF, and then a non-MNK damage dealer.  Magic will go to a RDM or BRD who are willing to pull.  Abilities will go to MNKs.

Floor 1:
Goals (a): Cell drops are random for each fomor not related to the six linking fomors.
Goals (b): Magic, Equipment(Hand, Body, Feet, Ranged), Weapons, Status(VIT, STR), HP, MP, Ability, Subjob. Drops off the linking fomors.
[/b]
1. Take the west path.

2. Defeat the single fomor in the first room.

3. Continue through the path, stopping at the intersection.  Defeat all the fomors in the side rooms, look for the contents in the chest after each room are defeated and notify the group of any important temp items(Megalixir).  
Note:
-If there are enough damage dealers as well as healers, the group can be split to take out all the side rooms at the same time.

4. Once all the side rooms are cleared, move south to the hall before the large room with the six linking fomor.

5. One person with movement speed or SCH aggros all the fomors and kites them while the group defeats them as quickly as possible.  Make sure to pull the last fomor away from where Hammerblow Majanun spawns to allow a bit of resting after the last fomor.

Fomor drops:
Hume MNK: Weapon x3, Hand x1
Hume MNK: Magic x3, VIT x1
Hume RNG: Sub Job x3, Ranged x1
Mithra RDM: HP x3, MP x1
Mithra RDM: Body x3, Feet x1
Elvaan COR: Ability x3, STR x1

6. Once all six are defeated, a NM fomor, Hammerblow Majanun spawns.  Drops Hikazu Kabuto(35 Usukane head).  Once defeated, the door will become unsealed.

7. Head to the teleporter room, having sneak to get past the fomors(aggro by sound and HP, will only follow until you pass the room).

8. Teleport to the next room.

Floor 2:
Goals: From Fomors:  Cells drop randomly.
From Imps:  HP, Subjob, Ablities, Weapon, Magic, Body

NW path:

1.  Head towards the large room to the NW.

2.  The lone resident of the NW room and Imp NM, Deadpan Devilet must be defeated in order to continue to the next floor.

3.  Upon defeat of the Devilet, another Imp NM, Dekka will spawn.  Upon defeat, Dekka will drop Njord's ledelsens(100%, Lv. 15 Skadi feet), and rarely Enlil's Crackows(Lv. 35 Marduk Feet).
Note:
-Dekka has high attack speed(Almost similar to Hundred Fists).

Optional:
Trade any number of unused cells to the Socket to spawn another NM Imp, Gekka.  Upon defeat, it will drop twice the amount of cells that were traded to the socket.

4.  Teleport to the next floor.

SE path:

1.  Head to the "L" shaped hallway before the large room filled with four imps and sixteen fomors.
Notes:
-Fomors link with imps.
-Imps link with fomors.
-Imps will NOT link with other imps.
-Fomors will NOT link with other fomors.
--Normal hits from fomors seem to considerably increase from previous floor.
--Pulls in this room will require attentiveness to the distance between both families are to prevent as much linkage as possible.  If any links do occur, it is imperative that Imps are taken care of quickly before the fomor.
--Do NOT fight or stand at the doorway!  This prevents the puller from properly kiting any links and may expose them to attacks on the way back.

2.  Upon clearance of all four imps, the door to continue will become unsealed.  Upon clearance of the sixteen fomors, another fomor NM, Powderkeg Yanadahn will spawn.  Drops Hoshikazu Hakama(100%, Lv. 15 Usukane legs) and rarely Macha's Slops(Lv. 35 Morrigan legs).
Note:
-Yanadahn will require many dispels and finales after engagement by the melee.  Due to her being a RDM, she will have many enhancements she has casted on herself while the party was recovering after the final mob in the room.

3.  Teleport to the next room.

Floor 3:
If NW teleporter was used:
1.  Follow the hallway and stop before the room filled with eight single Archaic gears and Devilet.
Note:
-Devilet must be defeated in order to open the door to the south of the room.
-Patrols the room at extreme speed. Does not aggro or link.
-Deaggros and returns to patrolling after 10-15% damage has been dealt to it.
-Does not regenerate HP after running away.
-Upon defeat, drops 5 cells: two bodies, one head, one legs, one hands.

2.  Defeat all eight gears to spawn a single gear NM, Gyroscopic Gear.  Drops Anu's Gages(100%, Lv. 15 Marduk hands) and rarely Freya's Gloves(35 Skadi hands).
         
Optional:
Trade a Zhayolm Card to the slot to spawn Don Poroggo.
Notes:
A. Uses Poroggo special abilities including AoE charm and single target charm.
B. Does regenerate HP when unclaimed while all party members are charmed, unless a DoT is present.
C. Uses black magic spells including Tier IV, -GA III, Sleepga, Death, etc.
D. Seems to be immune to Stun.
E. Drops Enyo's Breastplate (100%, Lv. 15 Ares body) & Nemain's Robe (100%, Lv.15 Morrigan body).

3.  Head south to the small central room.

If SE teleporter was taken:
1.  Follow the hallway up to the large room filled with Archaic gears and ramparts.  Ramparts spawn various undead monsters.

2.  Using sneak, move past the room, heading north, avoiding aggro from the undead as well as archaic machinery.  Stop at the small central room north of the large room.

East Path:
1.  Head east after reaching the central room, stopping at the hallway before the room filled with archaic machinery.

2.  Designate a kiter to train all archaic machinery.  Once the group is ready, no one should be resting when the kiter is ready to commence.

3.  The kiter starts pulling all the machinery out of the room except for the single rampart that is immobile.  The immobile rampart must be taken out quickly to proceed to the next floor.

Optional:
1.  Defeat all triple and single Archaic gears to spawn Gyroscopic Gears.  Upon defeat, drops Enyo's Mask(100%, Lv. 15 Ares head) and rarely Deimos's Cuisses(Lv. 35 Ares legs).

West Path:
1.  Head west after reaching the central room, stopping at the hallway before the room filled with archaic machinery.

2.  One or person must sneak past the Archaic machinery to proceed to the room to the north.

Both Paths:
3.  Proceed to the next floor.

Floor 4:

West Path:

Note:  The door is always unlocked, avoid unnecessary fights.
1.  One person with either movement speed and/or reraise is recommended in order to proceed to the next floor.

Optional:
The alliance waiting to teleport to the next floor may kill gears for anyone that may still missing a form of pathos.

East Path(In work):
Note:
-Four treasure chests spawn in each square room. Each treasure chest contains a single item at random. When taken, the chest will respawn with a new item.
-Watch out for the gear train!
-Archaic Chariot must be defeated to unlock the door to the next floor.

Floor 5:
Boss:
Long-Armed Chariot

Special abilities:
Brainjack: Single target Charm plus DoT (25 HP per tick) for up to 90 seconds.
A. Brainjack is an instant use ability; however, before Brainjack is used, the chariot will turn to face the target.
B. Between the turn-to-face movement and the inevitable Brainjack, there is roughly a two to three second window in which the target can hit a macro to switch out their primary weapon for a useless weapon.
C. It is recommended to use Bind and Gravity to immobilize charmed players if they have not swapped to a useless weapon prior to being charmed.
D. The Brainjacks aren't all that random. It will enter Brainjack phase after a certain amount of time has passed, or 25% of damage has been dealt to it.

Diffusion Ray(Breath type attack): Only used when the target is facing directly in front of the Chariot.
Inertia Stream: AoE damage plus bind effect.
Discharge: AoE damage plus paralysis.

Strategy:
-All melee are to engage Long-Armed Chariot to quickly take it down its HP by 25%.  Every time its HP drops by 25%, it will go into a Brainjack Phase in which all members are to kite Long-Armed Chariot as well as any charmed members.
-For melee: Keep your target(Long-Armed Chariot) unlocked so that you can run away from the chariot once it starts to use Brainjack.
                Be ready to swap out weapons once you see Brainjacks start.
-For mages: Keep all melee with a good amount of HP so they can stay alive if they do get charmed.
-Members that are charmed and unbound are to inform the alliance so Gravity and Bind can be casted on them.  
-Members who become uncharmed are to inform the healers for erase if they are still bound or have weight effect.  Bind should not be removed until charm wears.
-Once its Brainjack Phase has ended, all melee are to engage once again.  After each Brainjack Phase ends, one of the MNKs must use Hundred Fists.  Repeat this process until Long-Armed Chariot is defeated.
#3
Salvage / Zhayolm Remnants
February 01, 2009, 01:16:51 PM
Medicine Requirements:
Jobs that utilize magic are recommended to bring echo drops. All jobs are to bring a form of sneak and invisible to get past certain rooms throughout the zone.

Notes:
-Remember the day you entered the zone!  This is required in order to correctly defeat the numbered Archaic Rampart on Floor four.
-Poroggo Madames are immune to the element depending on the day of entry.
-Three members(Usually two MNKs and a healer) are chosen to become fully unlocked from the Pathos to pop one of the Porrogo Madames.


Floor 1:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ZhayolmFloor1.jpg

Floor 2:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ZhayolmFloor2.jpg

Floor 3: In work
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ZhayolmFloor3.jpg

Floor 4:

North Area

   * Poroggo Madame NM popped by reaching the fourth floor in under 30 minutes.
         o Drops Njord's Mask, Hoshikazu Kyahan, and Anu's Brais with 100% drop rate.
   * Poroggo Gent x12
         o Rarely drop 1 cell at random.
   * Mamool Ja Savant x2
   * Mamool Ja Sophist x2
   * Mamool Ja Mimicker x2
         o Four of these six mamool will always drop 2 attribute cells.
         o It will always be in pairs (i.e. if 1 savant drops, the other will too).
         o One type of mob will not drop any cells.
         o Which mobs drop what is semi-random. Each time you do the floor, it loads as a different setup, so you cannot get by with just picking 1 mob type to not fight. There are two possible setups (in Wide Scan order):
               + Setup 1:
                     # Mamool Ja Savant: Humilus Cell/Pannus Cell
                     # Mamool Ja Savant: Congestus Cell/Nimbus Cell
                     # Mamool Ja Sophist: Mediocris Cell/Velum Cell
                     # Mamool Ja Sophist: Fractus Cell/Pileus Cell
                     # Mamool Ja Mimicker x2: Nothing.
               + Setup 2:
                     # Mamool Ja Savant x2: Nothing.
                     # Mamool Ja Sophist: Humilus Cell/Pannus Cell
                     # Mamool Ja Sophist: Congestus Cell/Nimbus Cell
                     # Mamool Ja Mimicker: Mediocris Cell/Velum Cell
                     # Mamool Ja Mimicker: Fractus Cell/Pileus Cell
               + It may be that the first time you enter the floor you always get Setup 1, and then when you re-enter the floor it switches back and forth between the two. Verification Needed
   * Archaic Rampart x4
         o The teleporter is unlocked by defeating a certain rampart (see below).
               + All other ramparts despawn when one is pulled.
               + The teleporter is activated when the rampart is killed, but if the incorrect (see below) rampart was chosen the teleporter will return you to the beginning of the same floor.
         o Rampart Reinforcements summons Rogue Marid.

South Area

   * Poroggo Madame NM popped by reaching the fourth floor in under 47 minutes.Verification Needed
   * Poroggo Gent x8: Can drop 3 or 6 Armor cells and/or 3 MP cells
   * Mamool Ja Zenist (NIN) Drops 2 sets of 3 Stat Cells
   * Mamool Ja Spearman (DRG)Drops 2 sets of 3 Stat Cells
   * Mamool Ja Bounder (THF)Drops 2 sets of 3 Stat Cells
   * Mamool Ja Strapper (BST)Drops 2 sets of 3 Stat Cells
   * Archaic Rampart x4
         o The teleporter is unlocked by defeating a certain rampart (see below). Ramparts do not despawn when one is pulled.
         o Rampart Reinforcements summons a Rogue Marid.
         o Zhayolm Cards drop from ramparts. They can drop even when reinforcements are called.

Both Areas

   * The day you enter the Salvage run determines which rampart you need to defeat in order to activate the teleport:
         o Defeat First Rampart if you entered on Firesday or Earthsday.
         o Defeat Second Rampart if you entered on Watersday or Windsday.
         o Defeat Third Rampart if you entered on Iceday or Lightningday.
         o Defeat Fourth Rampart if you entered on Lightsday or Darksday.

Floor 5:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ZhayolmFloor5.jpg

Floor 6:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ZhayolmFloor6.jpg

Floor 7:
Boss:
Battleclad Chariot

Special ability:
Discoid: This move is equivalent to "4,400 Needles
Diffusion Ray(Breath type attack): Only used when the target is facing directly in front of the Chariot.
Inertia Stream: AoE damage plus bind effect.
Discharge: AoE damage plus paralysis.

Notes:
-Discoid can be a potential run breaker if it is not completely mitigated by all members of the alliance.  Discoid can be weakened by Shell and Stoneskin, an is able to be stunned.
-Attack power is considerably weaker than other chariots such as Long-Bowed Chariot.
-Unlike other Chariot bosses, Battleclad Chariot does not gain TP regen below 25%.

Strategy:
-Only MNKs are to engage Battleclad Chariot for the first 90% of the fight.  They are to fight next to each other so that the Area of Effect of Discoid will change slightly.
-The rest of the group are to stay about 10'(no farther) than the MNKs so that they will mitigate the damage from Discoid, but are still out of range of attacks such as Discharge and Inertia Stream.
#4
Salvage / Arrapago Remnants
February 01, 2009, 01:16:19 PM
Medicine requirements:
Silent oils and prism powders.  Any job that is able to use magic is recommended to bring echo drops.  Melee are highly recommended to have a decent amount of hi-potions(about 5-10) and also poison potions(about four).

Notes:
Don't use cells while paralyzed!  Inform the healer if you have the paralyze status.
Watch for blood aggro from undead!

Floor 1:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor1.jpg
Choose the teleporter corresponding to which cells the group had trouble getting.
SW:  If the group lacked weapons
SE:  If the group lacked HP.

Floor 2:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor2.jpg

Floor 3:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor3.jpg

Floor 4:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor4.jpg

Floor 5:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor5.jpg

Floor 6:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/ArrapagoFloor6.jpg

Floor 7:
Boss:
Armored Chariot

Special Attacks:

-Mortal Revolution: AoE ~600 damage + Stun, avoidable by using Utsusemi (1-3 shadows).
-Diffusion Ray(Breath type attack): Only used when the target is facing directly in front of the Chariot.
-Inertia Stream: AoE damage plus bind effect.
-Discharge: AoE damage plus paralysis.

Strategy:
-All MNKs will be engaging Armored Chariot for the first 90% HP of the run.  Upon reaching 10%, all other melee will engage to quickly defeat Armored Chariot. Alternating Penance is recommended to slow TP moves used by the chariot.
#5
Salvage / Bhaflau Remnants
January 25, 2009, 11:27:27 PM
Medicine Requirements:
Hi potions are recommended for melee for the first floor of this zone.  Due to the fact that most of the magic cells acquired will not drop until the group fights wamouras.  Any job that utilizes magic are recommended to bring echo drops.

Notes:
Due to the nature of single Archaic Gears in floor four, one or more melee is required to bring a form of ranged attack to pull the warping gears as well as the archaic chariot.

Floor 1:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/BhaflauFloor1.jpg

Floor 2:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/BhaflauFloor2.jpg

Floor 3:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/BhaflauFloor3.jpg

Floor 4:
http://i487.photobucket.com/albums/rr238/KomachiScarlet/Salvage/BhaflauFloor4.jpg

Floor 5:
Boss:
Long-Bowed Chariot
Time left: Estimated 15 minutes

Special ability:
Homing Missile(90% HP reduction plus hate reset): Only used when the target is facing directly in front of the Chariot.
Diffusion Ray(Breath type attack): Only used when the target is facing directly in front of the Chariot.
Inertia Stream: AoE damage plus bind effect.
Discharge: AoE damage plus paralysis.

Notes:
Upon reaching 25% HP, LBC will start to regain TP, allowing it to utilize TP moves often.  If Homing Missile is not weakened, remove Bind from the MNKs as quickly as possible.  However if Homing Missile was successfully weakened, removing Bind will not be necessary.

Strategy:
-MNKs will be engaging Long-Bowed Chariot for the first 90% HP of the run.  Upon reaching 10%, all other melee will engage to quickly defeat Long-Bowed Chariot. Alternating Penance is recommended to slow TP moves used by the chariot.
#6
General Posts / New WS vid x_x
June 17, 2008, 10:35:33 PM
*Gives Ketsu a cookie*

http://zoome.jp/pekoe/diary/14/
#7
Help Desk / BCNMs
August 28, 2006, 09:22:14 PM
Topic >.>

yeah I need to do some to get items for my DRK. I'll list them up later >.>
#8
Help Desk / Movalpolos control/skill up
August 25, 2006, 11:43:29 PM
Yeah read le topic. <.<

If yer interested tell mesa.

Need to set up a date for it still.
#9
General Posts / Desktop Wallpaper
June 17, 2006, 03:39:31 PM
Here's mine <.< What a surprise it must be.



Couple vids from games(bit blurry, but can't do anything about that <.<):

Atelier Series:
http://www.youtube.com/v/Y_sIFFUje_Q




http://www.youtube.com/v/bC9HzuoG3rw




Anime:

Rozen Maiden
http://www.youtube.com/v/oB7l2LRVnK8




http://www.youtube.com/v/RuKl1NOBlBE
#10
Announcements / Assault :x
May 12, 2006, 12:06:24 AM
Uhh...yah. <.< *taps on microphone* This thing on? Hello?

I might be thinking of trying another attempt at a static. I know I'm making a mistake.

Anyway. I'll get back to this if Juma does assault more than I do. Since we're doing it together and he's futher than I am. Hah.

Is the camera still rolling? Turn it off! *Walks away*
#11
General Posts / Disgaea 2
March 27, 2006, 04:47:26 AM
Playing Disgaea 2. Same gameplay. Just with a little twist which I am trying to figure out. More info later!
#12
General Posts / CoP Mission Guide. (Again)
March 20, 2006, 03:43:27 AM
http://promathia.runtimerepairs.com/

Pretty good guide...Pictures even included! For you visual folks.