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Messages - Areya

#681
General Posts / Re: New Job Speculation
July 31, 2007, 04:43:19 AM
Gil Toss is definitely a flavor move that I wouldn't mind seeing again.  Even if it's not very practical.

Corsair encompassed a few of the things you mentioned for Gambler, but I do like some of the ideas, maybe they could tweak Corsair some more.  Personally I want some sort of slot style attack.
#682
General Posts / Re: New Job Speculation
July 30, 2007, 10:33:07 PM
The tricky part of making new jobs is to make them interesting enough to seperate them from existing jobs, without making them so overpowered no one will want to
play the existing jobs.

A lot of times new jobs get substituted for old jobs that they're not really suited
for, such as a Blue Mage or Summoner main healing.

On that note, I'll add my third and last choice, which Zerila mentioned.

--------
Chemist
--------

Background: The Chemist job shows up in FF5 and FFT.  Rikku from FFX also
shared some of the chemist abilities.  Masters of item use.

Role: Healer / Support

As Ninja spends gil to tank in leiu of a Paladin, so does Chemist spend gil to
heal in leiu of a White Mage.

I've thought long and hard about how this could be implemented into a FFXI
system.  I've come up with some insight.  First off, there would be a new
class of items known as Reagents, which would correspond to Ninja Tools.
Much like Ninja Tools, these would stack to 99.  The main difference would
be requiring multiple tools to make one item.

Instead of scrolls, the Chemist would learn Formulae.

Now, I've thought of two options for what actually happens when you mix
a formula.  The first option is to make it entirely like a spell.  The second
option is to place the newly acquired formula into the temporary item pool,
as seen in Besieged and in Assaults.  The second option would let you
pre-mix a lot of potions, for example, in a BCNM.

Formulae: Existing items such as Potions, Hi-Potions, Ethers, Elixirs, Healing
Powder (Curaga), Mana Powder (MP for everyone), etc.  Also new items
such as Phoenix Downs and Phoenix Pinions (Raisega).

In addition, the Chemist could throw status potions at a foe, such as
Sleeping Potion, Silence Potion, Vitriol, etc.

There would be level requirements for the formulae.  Obviously, Potion
and Antidotes would be low level, while Phoenix Pinions and Elixirs
would be very high level.  In addition, the ingredients for the crazier
items would obviously be higher level.

Instead of using normal alchemy items, the Reagents would be NPC bought
or crafted from alchemy ingredients.  Think items such as "Malboro Extract"
or "Xzomit Plasma".

Weapons: Gun (B), Dagger (B-), Sword (C), Staff (D), Club (D)

The gun skill is mostly a tribute to FFT.

Job Abilities:
Mix - command used to mix reagents
Lob - ranged JA used to toss offensive potions

Job Traits:
Item Mastery - Allows the use of items on party/alliance members.  This also
works on normal potions!

Medicine (I, II, III) - increases the effect of potions by (10%, 25%, 50%)

Resist Paralyze

Two Hour: Arcane Lore

Here's a unique one:  Allows you to use special forbidden recipes.  Make
things like Giant's Drink, Wizard's Drink, Fool's Drink, Fanatic's Drink, etc.
Unlike normal recipes these wouldn't require learning the formulae, but
you would have to have the reagents!

Armor: Light~Medium (Leathers, Harnesses)

Stat Distribution: average MND INT CHR DEX and AGI, low STR VIT
medium-high HP

Downsides:

Some of the reagents will be quite expensive, so this could be a pricey
job to run.  Not too skilled at combat.

#683
General Posts / Re: New Job Speculation
July 27, 2007, 07:13:57 AM
Ready to continue?

----------
Time Mage
----------
Background:  Time Mage shows up prominently in FF5 and FFT.
Basically a master of support/enfeeble magic with some very
bizarre damage spells.

Role: Support / Nuke

In many ways this job is basically a finer-tuned Red Mage.  A
lot of the traits that FFXI's Red Mage was actually taken from
Time Mage.

Spells: White and Black Magic

Time Mage would have strong enfeeble skill, much like a red mage.
Spells like Paralyze, Bind, Gravity would be staples.  Also, this job
would acquire Slow and Haste spells earlier than other jobs.  They
would also get Slow II, Haste II, Slowga, Hastega.

They would also get access to a few spells only used by mobs so
far.  These would include Break, Comet, and possibly Meteor.

Other tricks include Warp and Escape, but at higher levels than
BLM.

Possibly give them other nice tricks like a Refresh-style ability.

Weapons: Staff (B-), Club (C+), Dagger (C+)

Job Abilities:
Time Seal - Halves casting time of next enfeeble/enhancing spell,
doubles duration.

Job Traits: Fast Cast, Conserve MP, Max MP Boost?

Two Hour: Demi

A special DoT attack, taking off a certain % of all targets' HP, much
like Ruinous Omen, but slowly over a period of time.  HNM would be
able to resist this ability, but not be completely immune.

Armor: Mage

Stat Distribution: high INT and MND, low everything else
high MP, low HP

Downsides:

This job has no healing capabilities outside of subjob, and the MP
costs of some of the spells would probably be ridiculously high.
#684
General Posts / New Job Speculation
July 27, 2007, 04:10:20 AM
This is just a random topic I'm starting detailing possible ideas for the new jobs SE may be adding to the game.  They have said that WotG will have some new ones.  I've been doing some brainstorming about what kind of roles they need to fill and such and I've come up with some ideas.  Note that these are all jobs that have showed up in the FF series before (and some other Square games), and I've applied some of their old tricks.

For my first post, I'll put in one, and then I'll add more possibilities later.

-------------
Mystic Knight
-------------
Background: This job showed up in Final Fantasy V.  It has also been called Sorcerer.  It used magic spells that imbued spell effects to its attacks.  It
also had a Magic Barrier effect that activated when their HP was low and
good magic defense.

Role: Tank / DD

Paladins and Ninjas are both good at tanking, but one area of weakness for
both of these is magic style damage.  Paladin have gotten a few tricks to
help combat magic (Rampart, Fealty) but still take a pounding, particularly
from AM.  Ninjas (and any job that's /NIN) can blink single target spells with
Utsusemi but AoE magic effects particularly rip into them.

Hence, I could see a Mystic Knight being designed to be an anti-magic tank.

Weapons: Sword (A or A- rating), Great Sword (B rating), Shield (B rating)

Spells: Saber Magic

Rather than just dump old things like Enthunder on them, I thought up of
a special category of spells.  Among these would be added elemental
damage (Flame Saber, Aqua Saber, Frost Saber, Holy Saber, Chaos Saber,
Storm Saber, Geo Saber, Wind Saber) for all eight elements.  But also
they would gain the ability to add even more exotic spells on their attacks,
such as Mute Saber, Bind Saber, Leech Saber, Aspir Saber, etc.  To keep
the job from being very unbalanced, the activation rate on the status
ailment one would not be 100% (similar to normal added effect weapons)
and the amount drained from Leech/Aspir Sabers would be low.

The damage and effectiveness of sabers would depend on Enhancing
Magic stat.  And the sabers would be low enough to where you could
get some of them on subjob.  (PLD/MYS would be a viable option, for
example.)

Job Abilities: Since this class has no spells other than sabers, JAs are
needed to help it tank.  Here are some ideas:

Deflect - Hate generating move that severely reduces magic based
damage temporarily.  Think Sentinel, for magic.

Runic Blade - A take off of Celes's move.  The next spell that is
cast upon you will restore some of your hp/mp, based on the mp of
the spell used, and any damage would be nullified.

Barrier - While active, your magic defense will be increased but your
normal defense will be decreased.

Job Traits - Magic Defense Bonus up to IV, Arcana Killer

Two Hour - Mystic Wall

For the duration of this effect, the Mystic Knight is granted a magic shield.
All spell damage is reduced to 0, and all effects that are achieved through
magical means (magic based TP moves, spells such as Sleep and Lullaby,
etc.) are resisted.

Stat Distributions: high INT and MND, good VIT and CHR, okay STR, low AGI
and DEX

good HP, fairly low MP

Armor: Medium - Heavy

Drawbacks:

This job will take a pounding against physical powerhouses, and can't deal
out the type of damage a traditional DD can muster.


---

More to come...
#685
Application / Re: Kravitz App
July 27, 2007, 03:38:24 AM
Am I the only one that's been paying attention to applications?

Mmm, well if no one has a problem I don't see why you couldn't join.

By the way, which server did you come from?
#686
Application / Re: Dalen's Application
July 27, 2007, 03:37:24 AM
Am I the only one that's been paying attention to applications?

Mmm, well if no one has a problem I don't see why you couldn't join.
#687
Application / Re: Anson's Application
June 14, 2007, 03:16:41 AM
I don't think there's anyone that gets on to you for not knowing things about the game...  Some of us like to point out misspellings and such tho..  heh.  But uh, I don't see any reason why you couldn't join.
#688
General Posts / Re: Obligatory Pet Name Thread
June 12, 2007, 12:08:38 AM
Hmm well if you want to get real pets into it too..

Dog - Chief
Cats - We have a ton of cats.  Only two inside ones tho, Mickey Thompson and Smoke.  Mickey Thompson is named after a type of widetrack tires, since she's a polydact...
#689
General Posts / Re: VGcats FFXI comic
June 11, 2007, 04:30:16 AM
Heh, I can see it now...

Comics about Ryu's near-perpetual egg hunt, Ketsu's cookie habit...
#690
General Posts / Obligatory Pet Name Thread
June 11, 2007, 04:27:58 AM
It's one of those frequently replied, near pointless threads that people love!

Anyways, for moi:

Wyvern - Celeste
Puppet - Calcobrena
Fellow - Radille
#691
General Posts / Re: VGcats FFXI comic
May 17, 2007, 07:52:03 AM
Haha, those are great.

*curses his lack of drawing skill*
#692
The hilarious thing is just how often those are true...

One they didn't put in that I've seen before:

The item you need will always be in the most remote and annoying place, requiring you to go as far up or down as possible.
#693
Sad how many of these are true too!  Here's a few more:

- You make more friends by setting up the N64 or Gamecube in the living room than you do going out to a party.

- Your teachers start putting Monty Python themed questions on questionaires.  (What is your favorite color?  What is the average velocity of an unladen swallow?)

- Your idea of unwinding at 4am is going to the Waffle House.

- To-Go boxes might as well be called breakfast ordered early.

- At least one person is playing a game on their laptop instead of taking notes, and the teacher could care less.
#694
Help Desk / Re: It's Not Easy Being Blue...
April 22, 2007, 08:32:15 PM
Yesterday I went and soloed a bit, learned Actinic Burst, Vertical Cleave, and Lowing.  Seven more to go!
#695
Help Desk / It's Not Easy Being Blue...
April 19, 2007, 07:06:10 AM
...Mage, that is.

Especially when you have to keep pestering people for help.

Here's the lowdown:

Actinic Burst
Learned From: Ghrah

This shouldn't be terribly difficult other than just killing the things.

Vertical Cleave
Learned from: Euvhi (aka "flowers")

These have several TP moves including an AoE sleep.  Not to mention Vertical Cleave ignores blink.  But the Eo'euvhi in Grand Palace are only in the EM-T range, so a handful of people can do it.

Exuviation
Learned from: Wamoura

Yeah..  these are mean, and high level.  Gonna want something like a full party.

Magic Hammer
Learned From: Poroggo

Frog Song!   :o Refrain from killing the charmed tank!  Yeah, this is annoying.  But it's a light-based damage + MP drain, so might have uses.

Reactor Cool
Learned from: Zdei

Seeing as how these are black mage type mobs, with a bunch of annoying tp moves..   The Ice Spikes + Defense Boost effect is okay though.

Body Slam
Learned from: Dragon (Dahaks)

"You want to fight what!?"  Yeah these are mean, really mean.  Party or more.

Mind Blast
Learned from: Soulflayer

These things have entirely way too many tp moves that just utterly reek havoc.  On top of that, they're black mages, true sight, and VT-IT.

Memento Mori
Learned from: Corse

Don't you just love the black mage mobs with the charm moves?  Especially ones that only show up at night?

Amplification
Learned from: Flan/Pudding

Magic Attack Bonus + Magic Defense Bonus, all in one neat package.  The trick is finding people willing to let them actually use tp moves.

Did I mention these were black mages too?

Lowing
Learned From: Buffalo

Okay, granted, inflicting plague may not be the most thrilling thing, but hey it might help.  Not to mention piss people off in Ballista.

---------

These are listed pretty much in priority order.  Any help would be appreciated, as always!
#696
News / Re: See you again, Ro'Maeve!
April 05, 2007, 06:04:03 AM
As for the picture with both Ryudei and Sheilah, I smell Photoshop  :P
#697
News / Re: See you again, Ro'Maeve!
April 04, 2007, 03:46:00 AM
You could've at least edited out some of that...  Can you blame me?  I was happy!  :P
#698
Writings / Re: 5, 7, 5
March 28, 2007, 06:02:58 PM
Servers are failing,
Lag monsters running rampant,
Help us out, S - E!

------------

Pet leech bouncing free,
Bashing the colibri down,
Experience points!

------------

Are you kidding me?
I did not learn spell again?
This is really lame.
#699
General Posts / Re: How do YOU pronounce your name?
March 04, 2007, 07:32:49 PM
*presses Play on tape player*

*static*

"...How to speak Areya, in 2 easy steps!  Repeat after me."

"Areya.  uh-RAY-ah.  Use it in a sentence.  Areya needs more blue magic.  uh-RAY-ah."  (It's almost Latin sounding.)

"Laliho.  lah-lee-HO.  Laliho doesn't show up much in the linkshell.  lah-lee-HO."  (ok granted it's more rah-ree-ho if you use Japanese pronounciation)

"This conclude step 1.  Now on to step 2, all the swears..."  *hits Stop*
#700
General Posts / Very Unusual Gift
December 01, 2006, 02:39:14 AM
http://www.bestbuy.com/site/olspage.jsp?id=cat13506&type=page&skuId=8137777&productId=1161734741144&viewtype=Alternate%20View%201&h=null

It's an Ipod docking station that doubles as a toilet paper dispenser....

The scary thing is, the thing is backordered..